Developer Talk


About the Developer Talk category (2)
Improve FPS for StaticModelGroup (9)
SLikeNet runtime error (msvcrt.dll) (4)
RefCount performance (10)
Scenes should be saved either into this base directory, or into its immediate subdirectory, named for example Scenes or Levels (1)
WebGL Precomputed Atmospheric Scattering (1)
Visualization of different avoidance algorithms (4)
Automatic object serialization (1)
Enum class from c++11 standart ( 2 ) (33)
Open HLSL transpiler from Microsoft (2)
Open networking libraries (2)
New Gradle build system for Android platform ( 2 3 4 ) (73)
DirectX 11 Shader Model version (3)
Interesting animation approach (17)
Error during Make. on raspberry pi B+ ( 2 ) (21)
Unpack/pack .pak .espak? (2)
Procedural meshes? (2)
Performance issues with decals (7)
HLSL shaders unused parameters (6)
Seam-aware mesh decimator (1)
The status of PBR on mobile platforms (15)
Fast quaternion slerp (1)
Using .pak files in AngelScript (2)
Open Camera by iOS device (1)
Removed replicated node shows up in client side (12)
Engine Build Error On Windows 10 (3)
Is there an easy way to calculate the dimensions? (2)
NVIDIA Open Sources Material Definition Language SDK (2)
Adopting Conan for dependencies and consumption (3)
Best open-source engine around ( 2 3 ) (45)