Developer Talk


About the Developer Talk category (2)
Fixing auto exposure (2)
Valve's open-source library has new networking APIs (2)
SDL controller semantic (2)
How to export .mdl file using blender2.8 (7)
How to pass parameter to the 01_HellowWorld (urho3d app) from android activity (LauncherActivity.kt) (6)
Securing Urho3D's future ( 2 3 ) (59)
How does positioning work? (2)
Clang Format usage to make code pretty (2)
Features of Urho3D Not in Feature Samples (15)
Proposed changes to ObjectFactoryImpl (18)
Stealing Panda3D's Render Pipeline ( 2 3 ) (43)
Hammer-style texturing of primitives? (2)
A new hero in the tank (12)
Adding variation to material (4)
Urho3D Issues - why are they somewhere else? (7)
[Solved] Pattern for raycasting (8)
P2P Multiplayer (14)
Automatic object serialization (8)
Who is developing this engine? (7)
Fluid simulation (3)
[Solved] Why is the HLSL and not GLSL shader chosen? (3)
Improve FPS for StaticModelGroup (9)
SLikeNet runtime error (msvcrt.dll) (4)
RefCount performance (10)
Scenes should be saved either into this base directory, or into its immediate subdirectory, named for example Scenes or Levels (1)
WebGL Precomputed Atmospheric Scattering (1)
Visualization of different avoidance algorithms (4)
Enum class from c++11 standart ( 2 ) (33)
Open HLSL transpiler from Microsoft (2)