Developer Talk


About the Developer Talk category (2)
Unpack/pack .pak .espak? (2)
Procedural meshes? (2)
Performance issues with decals (7)
New Gradle build system for Android platform ( 2 3 4 ) (70)
HLSL shaders unused parameters (6)
Seam-aware mesh decimator (1)
The status of PBR on mobile platforms (15)
Fast quaternion slerp (1)
Using .pak files in AngelScript (2)
Open Camera by iOS device (1)
Removed replicated node shows up in client side (12)
Engine Build Error On Windows 10 (3)
Is there an easy way to calculate the dimensions? (2)
NVIDIA Open Sources Material Definition Language SDK (2)
Adopting Conan for dependencies and consumption (3)
Best open-source engine around ( 2 3 ) (45)
Filament: Physically Based Rendering Library (2)
Scene streaming (2)
Urho3D from the scratch ( 2 ) (37)
Keyframe texture animation in Angel Script (1)
Cool shaders dump (2)
Open-source graphics resources (4)
GDC talk on vehicle physics (1)
Star Ruler 2 open sourced (1)
Pause physics while re-positioning nodes (5)
RayOctreeQuery with diameter? (2)
Dynamic impostors (6)
Major problems with editor/resource paths (1)
Better architecture for Unity projects (1)