Developer Talk


About the Developer Talk category (2)
Adding variation to material (3)
A new hero in the tank (10)
Urho3D Issues - why are they somewhere else? (7)
Stealing Panda3D's Render Pipeline ( 2 ) (34)
[Solved] Pattern for raycasting (8)
P2P Multiplayer (14)
Securing Urho3D's future ( 2 3 ) (44)
Automatic object serialization (8)
Who is developing this engine? (7)
Fluid simulation (3)
[Solved] Why is the HLSL and not GLSL shader chosen? (3)
Improve FPS for StaticModelGroup (9)
SLikeNet runtime error (msvcrt.dll) (4)
RefCount performance (10)
Scenes should be saved either into this base directory, or into its immediate subdirectory, named for example Scenes or Levels (1)
WebGL Precomputed Atmospheric Scattering (1)
Visualization of different avoidance algorithms (4)
Enum class from c++11 standart ( 2 ) (33)
Open HLSL transpiler from Microsoft (2)
Open networking libraries (2)
New Gradle build system for Android platform ( 2 3 4 ) (73)
DirectX 11 Shader Model version (3)
Interesting animation approach (14)
Error during Make. on raspberry pi B+ ( 2 ) (21)
Unpack/pack .pak .espak? (2)
Procedural meshes? (2)
Performance issues with decals (7)
HLSL shaders unused parameters (6)
Seam-aware mesh decimator (1)