Developer Talk


About the Developer Talk category (2)
Clang Format usage to make code pretty (2)
Features of Urho3D Not in Feature Samples (15)
Proposed changes to ObjectFactoryImpl (18)
Stealing Panda3D's Render Pipeline ( 2 3 ) (43)
Hammer-style texturing of primitives? (2)
A new hero in the tank (12)
Adding variation to material (4)
Urho3D Issues - why are they somewhere else? (7)
[Solved] Pattern for raycasting (8)
Securing Urho3D's future ( 2 3 ) (44)
P2P Multiplayer (14)
Automatic object serialization (8)
Who is developing this engine? (7)
Fluid simulation (3)
[Solved] Why is the HLSL and not GLSL shader chosen? (3)
Improve FPS for StaticModelGroup (9)
SLikeNet runtime error (msvcrt.dll) (4)
RefCount performance (10)
Scenes should be saved either into this base directory, or into its immediate subdirectory, named for example Scenes or Levels (1)
WebGL Precomputed Atmospheric Scattering (1)
Visualization of different avoidance algorithms (4)
Enum class from c++11 standart ( 2 ) (33)
Open HLSL transpiler from Microsoft (2)
Open networking libraries (2)
New Gradle build system for Android platform ( 2 3 4 ) (73)
DirectX 11 Shader Model version (3)
Interesting animation approach (14)
Error during Make. on raspberry pi B+ ( 2 ) (21)
Unpack/pack .pak .espak? (2)