About the Developer Talk category
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1
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875
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July 25, 2017
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Example of custom model format loader?
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1
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36
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August 10, 2022
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Urho3D 1.8 release
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4
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320
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August 3, 2022
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Automating Lua Bindings
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12
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500
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July 4, 2022
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Using HDR skies in scenes?
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1
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96
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July 2, 2022
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Using IK to deal with mesh collision: how to detect and rotate?
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1
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70
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July 2, 2022
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Update SDL 2.0.12
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34
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700
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June 26, 2022
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Adding SFINAE for Container Operators
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0
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66
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June 22, 2022
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Normals causing mesh to go all over the place
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6
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144
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June 3, 2022
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Mesh not rendering right and no idea why [SOLVED]
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3
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117
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May 13, 2022
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Urho3D reads data wrong
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4
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197
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May 13, 2022
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iOS build cannot be installed on sim or device
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1
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59
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May 12, 2022
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Overgrowth source released
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1
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146
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April 25, 2022
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Particle is low
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1
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190
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April 20, 2022
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navMesh.FindPath(jack1.Position, pathPos); crash in android
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14
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211
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March 30, 2022
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How to use -s MAX_WEBGL_VERSION=2
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2
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71
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March 30, 2022
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Jolt Physics: physics engine from Horizon Forbidden West open-sourced
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3
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321
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March 21, 2022
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Why occlusion culling rasterization is implemented by software?
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3
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166
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March 13, 2022
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Windows Urho3D build with -DURHO3D_OPENGL=1 using rake
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17
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222
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February 24, 2022
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Does Urho3D support multithreaded rendering?
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1
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124
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February 21, 2022
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What are avaliable options to create custom meshes?
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3
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128
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February 12, 2022
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Xamarin android urhosharp has no octree.getdrawables
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10
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212
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February 2, 2022
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Removing LUA bindings
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59
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527
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January 29, 2022
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Infinite ocean / Ocean Tiles?
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6
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308
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January 27, 2022
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Emergent Impostors
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22
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1457
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January 23, 2022
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Open-source ocean shader system
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0
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147
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January 19, 2022
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Faster allocations with PMR
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1
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151
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January 10, 2022
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How to programmatically access Morph Target in FBX file?
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12
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183
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January 5, 2022
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Unique Per-Node Shader Uniform for Model-Particles
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1
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110
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December 16, 2021
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Texture2D from imported GPU memory (interop)
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5
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252
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December 13, 2021
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