About the Developer Talk category
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1
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683
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July 25, 2017
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Adopting Conan for dependencies and consumption
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10
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491
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December 25, 2020
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Leaving Urho development team
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2
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233
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December 25, 2020
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RE: To rbfx and not to rbfx
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82
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349
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December 10, 2020
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AngelScript String test
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1
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313
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November 3, 2019
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C vs c++ (again)
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65
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371
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November 26, 2020
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:tractor: UrhoⲦαתk: Web IDE
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27
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762
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November 19, 2020
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Depth-stencil buffer issue on GLES 2.0
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10
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135
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November 17, 2020
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Urho3D and CLion
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8
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915
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November 16, 2020
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Parameter file of 2D texture should be added as dependency
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13
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130
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November 14, 2020
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Openxr support!
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2
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105
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November 13, 2020
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Tightening the Clang-tidy and Clang-format checks
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42
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196
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November 9, 2020
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Move sample content to a separate repository
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22
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153
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November 2, 2020
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GitHub in decay
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34
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235
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October 31, 2020
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Minimizing usage of auto in sources
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68
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239
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October 31, 2020
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Update SDL 2.0.12
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33
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338
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October 29, 2020
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Causal Profiling
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0
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76
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October 12, 2020
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Lightmapping solution for Blender-based levels
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4
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192
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October 4, 2020
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Level design workflow from Blender to Urho
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0
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115
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October 2, 2020
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Improving and discussing Urho3D's PBR
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48
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1084
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September 21, 2020
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Bugs or strange places in code! -- Vector.h Vector::MoveRange(1)
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7
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132
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September 14, 2020
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UI - discussion
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14
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319
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August 25, 2020
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Handling negative scale
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4
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182
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August 4, 2020
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Passing projection matrices to pixel shader?
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0
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113
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July 23, 2020
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Send to Unreal - tool sends model from Blender to Unreal Engine 4
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1
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143
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July 15, 2020
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AO to use first set of texture coordinates
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3
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139
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July 14, 2020
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Project/CMake help
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4
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96
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July 11, 2020
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Material Texture HashMap vs Vector
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5
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185
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June 20, 2020
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How to force drawable to be visible
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2
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128
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June 18, 2020
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CMFT + urho pbr + hdrihaven
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3
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246
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June 10, 2020
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