Developer Talk


How to Draw vector graphic (such as nanovg ) in urho3d (7)
Does raw pointer createdChild from parent need to delete when changing new view? (4)
Scorvi's in-game editor (9)
Inverse Kinematics ( 2 3 4 5 6 ) (106)
Occlusion Query (1)
Lifting morph weight limits (13)
Quick expriments on Editor (6)
Urho3d in Fedora26 without illumination, texture does not show (2)
Shaders (7)
Tweening library (5)
Editor camera has been improved (1)
Coding Guidelines (14)
Loomio as organizational platform (6)
Scale not applied to CollisionShape2D unless it has a fixture (1)
Async level loading (10)
Integrating PhysicsFS with Urho3D? (2)
RunActionsAsync with EaseBounceOut for UIElement (2)
Android camera video stream to texture (1)
New codestyle with introduction of C++11 ( 2 3 4 ) (62)
What is the reason behind SplinePath using Nodes (5)
Urho3D 1.7 release pending work ( 2 3 ) (53)
Next release? ( 2 3 4 5 6 ) (105)
Adding vertex weights to the model file (5)
Overview of Stingray engine rendering (1)
Nice article on glTF 2.0 by Godot devs (1)
Volumetric Rendering (5)
EASTL as 3rdParty library in Urho (5)
AO texture slot in PBR? (10)
Terrain neighbor (3)
Vegetation movement with wind (15)