Developer Talk


Topic Replies Activity
Hammer-style texturing of primitives? 2 January 22, 2019
Adding variation to material 4 January 21, 2019
Urho3D Issues - why are they somewhere else? 7 January 18, 2019
[Solved] Pattern for raycasting 8 December 19, 2018
Automatic object serialization 8 January 15, 2019
Who is developing this engine? 7 January 15, 2019
Fluid simulation 3 December 17, 2018
[Solved] Why is the HLSL and not GLSL shader chosen? 3 December 18, 2018
Improve FPS for StaticModelGroup 9 December 15, 2018
SLikeNet runtime error (msvcrt.dll) 4 December 12, 2018
RefCount performance 10 December 10, 2018
Scenes should be saved either into this base directory, or into its immediate subdirectory, named for example Scenes or Levels 1 December 10, 2018
WebGL Precomputed Atmospheric Scattering 1 December 7, 2018
Visualization of different avoidance algorithms 4 December 1, 2018
Enum class from c++11 standart 33 November 19, 2018
Open HLSL transpiler from Microsoft 2 November 15, 2018
DirectX 11 Shader Model version 3 November 8, 2018
Interesting animation approach 14 November 5, 2018
Error during Make. on raspberry pi B+ 21 November 3, 2018
Unpack/pack .pak .espak? 2 October 10, 2018
Procedural meshes? 2 October 9, 2018
Performance issues with decals 7 October 5, 2018
HLSL shaders unused parameters 6 September 26, 2018
Seam-aware mesh decimator 1 September 20, 2018
The status of PBR on mobile platforms 15 September 11, 2018
Using .pak files in AngelScript 2 August 28, 2018
Open Camera by iOS device 1 August 24, 2018
Removed replicated node shows up in client side 12 August 23, 2018
Engine Build Error On Windows 10 3 August 21, 2018
Is there an easy way to calculate the dimensions? 2 August 19, 2018