About the Discussions category
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0
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722
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January 2, 2017
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PostProcess shader on single material only
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2
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53
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April 18, 2021
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Deploying a game
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5
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66
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April 16, 2021
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Urho3D for wasm
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1
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55
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April 15, 2021
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Any editor in c++ only?
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3
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105
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April 14, 2021
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Model occluded when applying skeleton
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13
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100
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April 14, 2021
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Problem with alpha in 3D UI
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6
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65
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April 14, 2021
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Torus Materials and Texturing
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9
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85
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April 14, 2021
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Win10 Build problem with MinGW system root
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6
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49
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April 10, 2021
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DepthBias behaves very different between DX and OpenGL
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6
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95
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April 9, 2021
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Raycast Vehicle Wheel Issues
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11
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109
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April 9, 2021
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Project Creation Problem
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4
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52
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April 6, 2021
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Static RigidBody enters sleeping state after being still for a while
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0
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34
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April 6, 2021
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What is BitFormat for GLSL PixelFormat Luminance and LuminanceAlpha?
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9
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126
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April 5, 2021
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Crosscompiling problem
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2
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49
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April 4, 2021
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Emscripten --pre-js
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2
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42
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April 1, 2021
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Idiots guide to Hello World IN ANDROID
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4
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137
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April 1, 2021
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Access particles lifetime in shader
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1
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50
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March 31, 2021
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A novice question about the math in Urho3D's PBR shader
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9
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151
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March 29, 2021
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Infinitely Scrolling Tile-Based Map With External Textures
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28
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287
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March 26, 2021
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Render targets and render surfaces
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4
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126
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March 24, 2021
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Can't Set Text Shadow Offset
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2
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78
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March 23, 2021
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Creating In-Game Editor, best practice
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3
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134
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March 22, 2021
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Sample2DLod0 vs 'texelFetch' for Vertex Shader
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2
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62
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March 22, 2021
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Approaching Self-Update
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2
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127
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March 22, 2021
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Urho3D 1.7.1: MSAA not working with post process effects
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4
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124
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March 21, 2021
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Urho3D + OpenSSL "UI" Conflict
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7
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143
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March 18, 2021
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Urho3d taking control of sound card
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0
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65
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March 17, 2021
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Adding resource dirs during run-time
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8
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83
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March 16, 2021
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Node clone components' params' values
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2
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78
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March 15, 2021
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