About the Feature Request category
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0
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378
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January 19, 2014
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Porting bgfx to Urho3D
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47
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3795
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November 22, 2020
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In Material class calling function SetShaderParameter using an ID
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5
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156
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October 15, 2020
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Peer-to-peer multiplayer sample with simple masterserver
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13
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1912
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November 25, 2019
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C++ script and VisualScript
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12
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450
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October 2, 2019
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DarlingHQ support to compile to iOS on Linux
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5
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590
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September 22, 2019
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Emscripten File Systems
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0
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266
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September 13, 2019
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Sin of 360 degree return bad value
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9
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282
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September 2, 2019
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SVG support for UI
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14
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288
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August 31, 2019
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Support for AutoRemove in DecalSet
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7
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282
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August 4, 2019
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RigidBody SetCenterOfMass
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4
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237
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June 3, 2019
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A more mature animation library
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1
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826
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May 18, 2019
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Newton Dynamics Integration
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37
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3444
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May 7, 2019
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In-game static lightmap baking with automatic UV generation
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5
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1793
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April 26, 2019
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Method to verify whether point is inside polygon
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2
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328
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November 28, 2018
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DragonBones Integration
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5
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868
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October 6, 2018
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Metal Graphics API
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7
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1223
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June 20, 2018
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Updated Tiled version support
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1
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459
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May 3, 2018
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Networking using full state snapshots
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2
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347
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April 14, 2018
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Centripetal Catmull-Rom
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8
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1055
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March 3, 2018
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Procedural vegetation
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16
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1649
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March 11, 2018
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Procedural Generated Worlds
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22
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1561
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August 20, 2014
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Write once shaders
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23
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1753
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November 11, 2017
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Decals to be placeable in editor
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3
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575
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September 28, 2017
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Recommend to use kcp to replace the knet
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5
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787
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August 28, 2017
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RakNet Networking
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3
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658
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August 13, 2017
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Will Urho3D run native with "Windows 10 on Arm" Q42017?
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13
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972
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July 7, 2017
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Manipulating bones of AnimatedSprite2D
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9
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673
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May 27, 2017
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Add support for WebGL 2 and OpenGL ES 3.0
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5
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1442
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April 28, 2017
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Relative Direction Billboards
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0
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501
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April 26, 2017
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