Discussions   Support

About the Support category (1)
Raycast collision filtering problem (1)
Multiple mesh attached to one bone (11)
Character Flickering (3)
Assertion failure when trying to access node from function (3)
Pixel-Perfect support? (4)
C++ explained for the idiot? (5)
SetShaderParameterAnimation use (5)
How to tell if a node is a bone? (4)
SharedPtr undefined behaviour (5)
Events in Urho3D (9)
Exporting animations with Blender (19)
How to detach/disconnect skinned geometry? (15)
Animation events? (4)
[SOLVED]I cannot seem to create my own custom mesh manually (9)
OpenGL draw (for external GUI integration) (1)
Polyvox in Urho3D (2)
Merging meshes, materials (2)
How find the maximum texture size supported? (3)
Initial rotation of model (3)
Implementing an explosion (10)
Way to correctly create TextureCube? (13)
Custom TerrainPatch (Detailed) Help ( 2 ) (34)
Binding C++ code to Lua script API (4)
Where is the corresponding GetObjectsByCategory function in C++ (8)
Methods to parent objects to characters (3)
Physics issue when reparenting node (3)
Urhoplayer.exe crash when playlist path contains special characters like ÅÄÖ (7)
Edit default Urho Cmake file to include another library? (4)
Line tracers for raycasts? (5)