Is it possible to use 2D physics in a 3D scene?
I’ve been playing around with making a shmup. I’m certain bullet can handle a large amount of objects, but I was also curious if I could just use Box2d instead?
At the moment i dont have a too many things going on. All the collision happen at y 0 anyway. Hopefully at some point, i could have many hundreds of bullets flying around… maybe a thousand or so.