Just finished porting my rich-text view to Urho3D.
The view renders very similar to the Text3D component, however its structured as a list of subwidgets that can render a specific type - image, text, video, custom.
Interesting. It adds a lot to the UI. Nice effects!
I will probably share the code when I get it done and clean. I've tried keeping it clean but its a port from another project and there are leftovers from there.
Wow, this is really amazing! It would be cool to see something like this as part of standard Urho3D
Yes indeed, rich text is very useful, for instance in chats...
Like to see it integrated into the main branch
Looks very good.Don't hesitate to share your non-perfect code. An enthused passerby might feel like polishing it, save you some time, do so in a jiffy with helpful remarks.
Almost done cleaning up the code and adding more features (line/character spacing). The rich-text view now supports different fonts. In my previous project it was able to load system fonts on Windows and Linux recognizing bold-italic fonts too...I'm not sure how this works with this project license. I'm planning more features like typewriting/morphing effect. I'm not sure if this code should go into the main branch, I consider it more like an utility project but lets see how it goes I would definitely appreciate some help, so I'll make it public asap