hey guys, im here just for 3 questions
SDL here is SDL or SDL2?
i’m planning create a game just with data.pak and a binary
static libraries on urho3d normally need others libraries? urho3d is dependent?
for example: when using a SDL2 static library (libSDL2.a | libSDL2main.a) compiled by source code, when compiling, we need link libraries and headers (include?), no just for OpenGL (-lGL) but for… -lm -llibsnd(sdl standard audio) and it make too much work cause if we wanna make just a complete binary, is needed compile other libraries statically by source code too
its possible just compile “one time” urho3d? just linking libs and headers of the static folder?
its possible unit all platform static libraries to make a easy cross-platform game like gradlew of java? using gcc (gnulinux), mingw64(windows), osxcross(macosx) and android-gcc-toolchain(android)
@edited to 3 questions more detailed question