Adding components to the Editor


Since I can’t compile a c/c++ Urho3D editor. How do I add my components to the

Do I have modify Urho3DPlayer.cpp with functions to subscribe to all the custom components? As do I have to add some code to to register the components?

I think I did something like this a long time ago. I don’t remember


I do it exactly like that, modifying Urho3DPlayer.cpp. I do the registration manually, all my components have a static RegisterObject method so I only have to call that.

I was looking through the .as scripts to figure out where to add it. Since I’m not familiar with .as but familiar to c++.