today I was looking into the audio sources and it seems SDL is used for audio playback, too.
However, what I couldn’t find out is if/how advanced audio effects like underwater, cave echo, etc. would be done.
A while ago, I built my own sound integration using OpenAL Soft in a different project, and the effects that come with it to achieve environmental effects in 3D did wonders.
I consider them a must-have for immersion purposes for some projects (the alternative would be recording each sound X times in some audio software, blowing up the asset sizes, and that wouldn’t even have the same effect).
So, can such an effect be done with the Urho sound integration or would I have to roll my own?
If I’d have to roll my own, what method would you suggest? A custom component?