After successfully building urho3d for android, I noticed that the resultant files have an unusually large size. The samples each are roughly 70mb with Urho3D Player reaching 90mb. I though release build was the default build.
On close observation and searching through the build artifacts, I noticed that the clang++ build command for urho3d has -g in it which is actually meant for release build but with debug symbols embedded.
I would be glad if someone can give me a pointer(s) on what I’m meant to do