As i see currently we can use AnimationController and .ani files to either animate nodes in a hierarchical structure or Bones inside an AnimatedModel but we can’t have both ! I have an ani file with extra tracks which are not part of the skeleton and it seems that if i load the ani file and play it, these extra nodes are not recognized by AnimationController…
Example : I have an ani file with all the skeleton animation + one extra track called “turnAnimatorNode” this is a simple node which exists in the structure of my character but the AnimationController does not see this node however a track with this name exist in the ani file…
So is there any way to add this node manually to the AnimationController ?
EDIT: So reading the docs i realized if we want to drive node transformations in a node we cant have AnimatedModel inside the same node… I can live with that but that also mean for every additional non skined animation i need one extra ani file which is a bit annoying
Are you using the AssetImporter tool? If so, there’s a way to force “non-skinning bones” to be included in the model’s skeleton. I think because non-essential bones are stripped out by default, so too are any animation tracks associated with said bones.
Thanks ! It seems i missed this when i read the options… Anyway thanks !
EDIT : Still trying to figure out how to mark a post as a “solution”…
EDIT2 : For everyone who try to export non skinning nodes , please note : The nodes must be inside the skeleton structure otherwise the -s option won’t export it. (e.g if you attach the node directly to your character outside the root node it won’t work)
If you posted this in the subforum Discussions/General Discussions, you would see a “solution checkbox” but that does not appear when we post to the root Discussions category. I don’t know why.
Actually it’s only the Support threads that can be solved.
I noticed a comment last night in the docs for AssetImporter that mention something about animations on non-skeletal nodes being automatically exported when we use the model or scene modes - that must be the “junk ani” I noticed being dumped out when I exported my models.