Animating a SpriteSheet2D

Urho2D’s asset workflow with spriter is tedious for traditional sprite sheets. The important bits of the following code can be used to load a “texture atlas” generated with urho’s SpritePacker and animate a StaticSprite2D with it (using an animation xml format similar to the old urho2d thread found on this forum). … 1c3e219a80

Animation format: