Any guy has solve the COLLADA morph?

it seems that urho3d is not support morph of collada,the assetimporter has no proof of it,any guy has good way to slove it,thanks a lot

As far as i know the AssetImporter can read Collada files and produce a valid urho3d scene from it. This scene contains the joint information needed for the AnimatedModel. The joint weights are applied via shader code.