It has been 5 months since the initial release and I wanted to share some updates. Here's an Atomic Editor video from this weekend which shows some progress on the workflow. It feels great to be at a point where talking about some basics takes 30 min
A binary test build of the editor should be available within a couple weeks.
I also wanted to answer some perhaps common questions:
1) Why did you choose Urho3D and why make Atomic?
I've been in the game industry for 20 years and have developed and used many game engines in that time. For our games studio, I have always wanted to be able to compile our engine tech from source. I've never been a fan of black box solutions like Flash & Unity. Unreal is just massive and I am not a big fan of royalty arrangements. So, I spent years looking into various FOSS libraries. When I saw Urho3D a few years ago on Google Code, it clicked and I spent loads of free time having FUN playing with it. I also did some real work, as with the first proof of concept Emscripten build, etc. Late 2014, I decided that I wasn't getting any younger and it was time to stop "playing around" and really build something
TL;DR I want to make games, have very strong thoughts on the tech I want to make games with, and Urho3D provided an absolutely stellar starting point.
I put together a "Why Atomic?" on the website which covers why Atomic specifically.
2) Why didn't you fork the Urho3D repository?
3) Why isn't Atomic under a permissive license?
I love permissive licenses and maybe one day we'll be able to do this. In the meantime, I went full-time on Atomic six months ago and have been funding the tech personally. There are paid and free versions of the Atomic Game Engine. I would also like to reiterate that anyone who has contributed to Urho3D in any way can receive a free license to Atomic Pro (details above)
Whew! In summary, I think Atomic is a great showcase for what can be built on top of Urho3D with some determination Thanks again to the Urho3D Project, Lasse, and contributors which have helped get a dream of mine off the ground, and at least walking at this point!