I've now read this whole thread, parts of their website and their story.
Seems like I've underestimated their success, they've sold over 3000 licenses and have quite some connections.
The forum is slower as the Urho one so I assume their community is smaller.
They try to make games under a "THUNDERBEAST GAMES" brand.
I'm wondering what happens now after making their engine and tools free? The prices are already gone and 3000+ sold licenses are not bad but for that price of somewhere between 60$ and 100$ (if I remember correctly) not enough to hold a whole company/team. They seem to be two people.
They seem to have a lot of plans but it also sounds a bit like trying to get money on other ways and maybe reduce their effort in AGE.
Oh they have this uWebKit Unity viewer for 95$: uwebkit.com/store/
Maybe that and possible other things sell quite well.
So there's kinda a commercial project using Urho. Not a lot of manpower though but they seem to be really effective in getting stuff done.
Hm, so what could be done with this situation? I guess some things could be exchanged between both engines and others have to be kept separated due to the different goals.
I came to Urho3D by looking for a free software engine after more or less bad experience with Irrlicht, CrystalSpace and Ogre. I don't know how good Urho3D is currently in relation to all the other engines (as in Top 10, Top 5, or Top 3 or whatever) but it seems really good from a technical point of view as I've heard a lot. I read that Urho mostly lacks stuff like editors and other tools compared to the big commercial engines, with AGE there seems to be a step in that direction though.
Project "Let's catch up with the big engines like Unreal, CryEngine and Unity".