Behavior Tree for Urho3D

Hello Everybody!
I’ve created behavior tree system for Urho3D. This implementation is based on event-drivenBT from this video (~36 min)

You can get source code from here.
Also check out demo project for some basic intructions (especially source files for Example1 - right now I don’t have time to write more detailed instruction).
If You are Windows(64 bits) user, You can get binary form of demo from here .
I hope You’ll find this useful.


Thanks, will try it out. The best implementation that I have seen so far is Behaviour Designer in Unity: