I’ve been having an issue with blending for UI when rendered to a texture to include in the scene. See this issue: https://github.com/urho3d/Urho3D/issues/2500
I’ve made sure that it wasn’t something I introduced myself with local changes to the engine (unless I really messed up), and I’ve run out of ideas for how to solve it. I’ve tried changing around the blend modes and while it can have some effect none of them seem to result in the right appearance. I’ve also tried making sure that blending actually is on, and separating the batches for different elements, but no luck. Does anyone else have any ideas or experience on this topic?