I will have to merge my changes to codemonkey's branch eventually, but my changes won't fix:
-performance issue with high poly count like teapot
-issues with skinned mesh, which also results in performance hit.
It can however, load jack.mdl, and fix disjointed verts or duplicate verts.
Frankly, while softbody dynamics look cool, I'm not sure if it's even applicable for games due to performance reasons.