Can you make more "cute" graphics with Urho3D?


#21

I’m strongly considering slapping together a GLSL to HLSL transcoder for Urho3D.
It’s not that I don’t have experience writing DX shaders, I started back on DX8, but I have spent a lot more time writing GL shaders over the years, and feel more comfortable writing and testing them, plus I don’t (often) use Windows anymore. Still, it makes sense to me to automate the conversion of GLSL to HLSL, in order to future-proof any shaders that I decide are worth sharing, rather than expect others to do the dirty work, or myself to repeatedly deal with the same time-sapping chore.