Character animation and movement test

[quote=“magic.lixin”]the best way is extracting the motion of root bone offline and the store the motion vector in animation resource, my way is modifying the animation in script after the animation is loaded.
the difficult part is animation with rotation or root motion bone is pelvis(the bone has the motion is no the root bone but with local rotation and position)[/quote]

I actually do something different than how I describe others can do this w/o having the need for Maya (currently using Maya 2016 LT), and I place a Displacement joint in my animation and the information is exported and embedded in an .ani file.
I can imagine it’ll be difficult to duplicate the animation movement if there’s rotation involved. But from the looks of your animation sample videos (Cat Woman/Batman), I think you did an awesome job with that.

[quote=“Lumak”][quote=“magic.lixin”]the best way is extracting the motion of root bone offline and the store the motion vector in animation resource, my way is modifying the animation in script after the animation is loaded.
the difficult part is animation with rotation or root motion bone is pelvis(the bone has the motion is no the root bone but with local rotation and position)[/quote]

I actually do something different than how I describe others can do this w/o having the need for Maya (currently using Maya 2016 LT), and I place a Displacement joint in my animation and the information is exported and embedded in an .ani file.
I can imagine it’ll be difficult to duplicate the animation movement if there’s rotation involved. But from the looks of your animation sample videos (Cat Woman/Batman), I think you did an awesome job with that.[/quote]

a special joint is a clever way of doing this kind of thing, I can imagine that even animation triggers can be stored in this way without making any urho3d specific exporter but just with normal FBX exporter.
since all the animations are stolen from the batman arkham games, and there are tons of crazy animations, I don`t want to modify the original data one by one, so just made a batch way in script after all the animations are loaded, the extracted part code are also learned from the RootMotionComputer.cs from unity site.

About the Unity Asset Store license:
unity3d.com/legal/as_terms
Under “ASSET STORE END USER LICENSE AGREEMENT”, 2.3 there are 2 restrictions which are annoying:

  1. The license is valid only for 1 physical location. If you need it for several offices or working with people online it would mean each place need to buy a license.
  2. It requires all computers that use the assets to have appropriate Unity license.

Theoretically you can use assets from the Unity Asset Store, but you’ll have to have Unity licenses.

The best option is to try to check the seller’s profile to see if they have their own website and find if they sell on other stores with sane licenses.
After going over the licenses of many stores I recommend CGTrader for 3D models, they have nonsense-free license.
For other resources there’s market.envato.com, but their 3D store license is 1 use license so I don’t recommend it, but their sound/video/graphics have unlimited use license.

[quote=“Enhex”]About the Unity Asset Store license:
unity3d.com/legal/as_terms
Under “ASSET STORE END USER LICENSE AGREEMENT”, 2.3 there are 2 restrictions which are annoying:

  1. The license is valid only for 1 physical location. If you need it for several offices or working with people online it would mean each place need to buy a license.
  2. It requires all computers that use the assets to have appropriate Unity license.

Theoretically you can use assets from the Unity Asset Store, but you’ll have to have Unity licenses.

The best option is to try to check the seller’s profile to see if they have their own website and find if they sell on other stores with sane licenses.
After going over the licenses of many stores I recommend CGTrader for 3D models, they have nonsense-free license.
For other resources there’s market.envato.com, but their 3D store license is 1 use license so I don’t recommend it, but their sound/video/graphics have unlimited use license.[/quote]
Ah that may have been the thing I found.

Other model sources (free!) I just copied from the old Unofficial Urho Wiki:
blendswap.com/
matrep.parastudios.de/index.php Collection of Blender materials.
blenderartists.org/forum/showthr … al-Library Small material library.
archive3d.net/
cgtrader.com/free-3d-models
turbosquid.com/Search/3D-Models/free
artist-3d.com/

Very Nice works, keep it up, the last 4 jumps was really funny and nice :slight_smile: