Hi, I'm still new to URHO3D, but the current provided GUI is almost good for creating applications. One of the thing I know it miss is a TAB component, and I still need to check out how I can create a variant of the input text GUI that support multi-lines. I was impressed by the current demos and the current editor abilities. (Drag&Drop is really nice!)
The current skin is a little pixely, but that can be changed by improving the skin (first thing I want to check out is creating an alternative skin)
What is missing to the current URHO3D GUI to be used in applications? (Editors).
I don't understand why putting efforts to make a editor restricted to the Windows environment because you use MFC. Qt or any other GUI addon that is multi platform would be preferable. Personally I would like to know what is missing from the current GUI system.
I really like the idea that you have a EDITOR with URHO3D has this can be used to check for problems with features to the engine. If a feature is not working correctly, you can use the editor to test it and replicate the problem. When I was using Irrlicht, the devs were alway asking that you write them an application showing the problem. Creating something in the EDITOR that replicate a problem is MUCH EASIER and FASTER.