if you have two objects and both have triangulated colliders
plane
box
collision in this case not working, box are falling through plane
Is this a problem or standard behavior of physics?
i’m do not remember but I guessing what in unity this works property.
there are some options for continues collisions for tiny objects
Can you provide a simple example scene ?
The scene is very simple. Floor and box both CollisionShape = TriangleMesh. And if I change type collider for one of them to other it’s work fine, but not TriangleMesh with TriangleMesh;