I have an issue with collision detection in my game, currently i have two object that have:
CollisionShape* shape = objectNode->CreateComponent<CollisionShape>(); shape->SetTriangleMesh(model->GetModel(), 0);
One object is the player and another is a wall, or rock. The problem is that both objects cannot collide with each other (i.e., the player goes through the wall).
Any help would be much appreciated!