I want to try to setup a hanger in a space ship. I was thinking of setting a invisible collision box for the hanger/ship then testing if collision of a character to that box.
Doing a override of the gravity if in the box collision or if not.
This would be useful I think.[quote]
void SetUseGravity (bool enable)
Set whether gravity is applied to rigid body.
void SetGravityOverride (const Vector3 &gravity)
Set gravity override. If zero, uses physics world’s gravity.[/quote]