Configuring CodeLite for editing *.as scripts


Add *.as in tags and syntax highlight (c++) options:

Create ptoject (Custom makefile).
add AngelScriptAPI.h and *.as files to project

Angel script development
What IDE is Urho3D developed in?
Universal project folder
Angel Script Editing
Crack scripting language
All about AngelscriptIDE
My First Experience and Problems with Urho3D
Crack scripting language

Thanks for this.

Does anyone know can I somehow start urho3dPlayer with current .as file when pressing F5, so testing scripts would be easy?

Ok, did some kind of hack and it runs urho3dplayer with CTRL+F5. Uses .as name as program argument, not active .as tab name, but maybe this is fine.


You can set an external tools like that :

Menu Plugins -> External Tools

now set the shortcut :
Settings -> keyboard Shortcut


Awesome, thanks!


With CodeLite 10 I couldn’t find File Types in CTag -> advanced.
Had to open code-completion.conf and add ;*.as to m_fileSpec manually.

Also need to include Urho3D/Docs where AngelScriptAPI.h is located, and don’t have to add it by itself to the project.


In CodeLite 10.0.4, there is Setting -> Code Completion… where one can add ;*.as