Could NOT find compatible Urho3D library

I’m trying to compile android game.
I’ve compiled Urho3d via cmake and make install it
Then I created a dummy project from this article

And…

mkdir android
./cmake_android ./android -DANDROID_NATIVE_API_LEVEL=android-14

CMake Error at CMake/Modules/FindUrho3D.cmake:346 (message):
Could NOT find compatible Urho3D library in Urho3D SDK installation or
build tree. Use URHO3D_HOME environment variable or build option to
specify the location of the non-default SDK installation or build tree.
For Android platform, double check if you have specified to use the same
ANDROID_ABI as the Urho3D library in the build tree or SDK.
Call Stack (most recent call first):
CMake/Modules/UrhoCommon.cmake:238 (find_package)
CMakeLists.txt:40 (include)

What did I do wrong?

As I understand, you must set environment variable URHO3D_HOME which contains path to your Urho3D installation (directory, generated by make install).

echo $URHO3D_HOME 
/home/me/Programs/Urho3D

lh /home/me/Programs/Urho3D
total 496K
drwxrwxr-x 5 ilya ilya 4,0K апр 27 18:07 Android
drwxrwxr-x 6 ilya ilya 4,0K апр 27 20:38 bin
drwxrwxr-x 4 ilya ilya 4,0K апр 27 18:07 CMake
-rw-rw-r-- 1 ilya ilya 1,2K апр 27 18:07 cmake_android.bat
-rwxrwxr-x 1 ilya ilya 1,2K апр 27 18:07 cmake_android.sh
-rwxrwxr-x 1 ilya ilya 1,2K апр 27 18:07 cmake_arm.sh
... and others ...

But you was partially right I’ve closed terminal window and my export URHO3D_HOME result gone. I’ve made export again and now it shows me more errors like

/home/me/Android/Sdk/ndk-bundle13/toolchains/arm-linux-androideabi-4.9/prebuilt/linux-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin/ld:
error: /home/me/Programs/Urho3D/lib/libUrho3D.a(LibraryInfo.cpp.o):
incompatible target
CMakeFiles/cmTC_70a47.dir/CheckUrhoLibrary.cpp.o:/home/me/Programs/UrhoTest/CMake/Modules/CheckUrhoLibrary.cpp:function
main: error: undefined reference to ‘Urho3D::GetRevision()’

The linker error was “incompatible target”

It means your Urho3D lib was not built for the same target platform or architecture as your app.

Do you mean I have compiled urho without android target?

Use the “file libUrho3D.a” command to verify.

From which directory? URHO3D_HOME/lib?

Yes. And the fact it is in “lib” folder already gives a tell tale sign that it was not built for Android platform.

I just ran ccmake and discovered no android settings at all. I cloned latest version of urho from github (master). Do I need to clone a specific branch?