Custom UI Mesh source


#1

A method to use models(flat models) and custom shaders in UI:
repo: https://github.com/Lumak/Urho3D-Custom-UI-Mesh


Post any issues here.


#2

There might be frequent code updates, as I’m still optimizing it but I think I got the last of what I wanted to change for now.


#3

I’m was seeing errors while compiling this against the master branch but I was able to fix them very quickly. Anyway here’s the fixed version for the builds against the Urho3D master branch

When building against the latest master branch I see these results:

For the 1.7 version everything works as expected


#4

The bubble that you’re seeing is from JTippetts healthmana bubble resource - there’s actually two versions of it. I looked at your repo and you’re using the resourcebubble.xml material file from my repo. You must be using the healthmana material in your own sandbox.

edit: I thought there were two, but I’ve must grabbed the earlier version of his resource, or maybe from his 1st gist post.


#5

Yes, thanks. That indeed was the case. Everything look great now!


#6

Another use case for disk/wheel UIMesh:


#7

The Racer HUD looks great
How did you do it ?


#8

The tachometer uses a similar method as the red-wheel in the gif.