I’ve set SetOcclude(true) and SetOccluder(true) on my objects since they can be both. Is there a way to see that it actually works? Somehow debug the occlusion?
Using the Debug HUD (SHOW_STATS) it just shows number of occluders visible. And SHOW_ALL doesn’t really give me the answer?
It would be nice to draw like a box or line where the occlusion occurs so that I can see that it happens. Right now I’m not really sure it happens since my triangle count seems pretty much the same.
No, it doesn’t really help, or perhaps it did. Because I can still see my other objects behind the in-front-objects. So I guess my occluding is not working?
I guess it’s possible for an object (custom geometry) to be both occluder and occludee, right?
I doubt that my occlusion works. I’ve tested to use OcclusionBuffer() manually without success. I just don’t get it. What’s supposed to be needed to make things work. An occlusion example would be great!