Deep Water

Added toning depending on depth
Added specular
Removed artefacts around objects, which are above the water



Very nice!

that is great!

Fixed reflections, link on sources in first message. Only OpenGL.

Edit: added more beautiful specular


Wow! I’d say this deserves a pull request onto sample 23.

I can’t open the link. Could someone upload the image on some where like imgur?

just update page. Screenshot is in github repo also :slight_smile:

It requires custom renderpath, also is only glsl. I also think code still dirty.
But if someone wants to create PR, source is published under public domain license.

I can see it now, nice.

Beautiful, great work!

Nice job man! This looks amazing!