And unfortunately, shadows are not seen on it. If I replace it with ‘Diff.xml’ I get shadows to work, but ofc I don’t get the transparent background that I want.
Is this intentional? How can I get a technique like Diff Alpha but have shadows on it? (note: I’m talking about receiving shadows not casting them).
I have a heavily modified version of Urho3d which isn’t remotely compatible with the master version. Unfortunately i don’t have time for rewrite the 1.7 to fit my needs so i just stick with my custom 1.5 for now
Any chance you post an example or tutorial on that subject? Tried to play around with it but it didn’t work (I’m just learning Urho now, kinda new to its material system )
@NessEngine Even though I got out of it what I was looking for once or twice I still feel like a whale on Arrakis flapping my fins in hopes to be magically zapped to Waconda Lake.
Try duplicating the Diff technique and (partially?) replacing the following lines: