I am trying to create a solid color translucent material (with alpha). It seems the alpha component is not respected and it is just a solid color. Here is the Material.xml
<?xml version="1.0" encoding="UTF-8" ?> <material> <technique name="Techniques/NoTextureUnlit.xml" /> <parameter name="MatDiffColor" value="0.97 0.93 0.77 0.1" /> </material>
As I say, the material color is being used but it is drawn as if alpha = 1.0.
Do I need to be using a different Technique? Are there other parameters I need other than the defaults?