Im trying to test a model made with several separated meshes. The model is animated, so I added the corresponding components to the node in the editor and it looks good:
Yet, in the game, the geometry is deformed when the animation plays:
Any idea about whats happening here? The Blender exporter doesnt reports any error when exporting the meshes.
Im using .174, and I think the artist used 1.72/73 when he rigged it (the original is generated by makehuman). Also, Im using the Blender plugin to export.