I feel like I’m missing something obvious here, but I am not figuring out how to deploy a game once I’ve created it.
I developped it on the raspberry pi and would like it to be playable by others without them needing to download Urho3D onto their machine. For example by creating an exe file them can just run after cloning my github project.
How can I do that?
And is there something similar to creating a WegGL in unity for Urho3D?