Did urho support point light shadow?

I created a point light and set it to shadow true, but nothing happened on my nexus4 device.
Dose the urho3d engine support point light shadow, or only support directional light shadow?

On mobiles only directional lights (1 cascade) and spot light shadows are supported. Point light shadows require two extra texture units for cube map lookups, which already exceed the typical 8 texture unit limit on GLES2 devices, and the shader math is heavy and induces dependent texture reads so you would not be looking at good performance.