I noticed that when running my application the engine creates the following directories:
Since my application uses OpenGL exclusively* and ShaderCache looks like Direct3D only, does anyone know if it’s possible to disable the creation of that
shadercache directory? Or, even better, the
urho3d directory too?
I tried setting
engineParameters_["ShaderCacheDir"] = ""; , but the application creates those directories regardless.
Thanks in advance.
* EDIT: the engine has also been compiled with