Documentation on using Urho for rendering?

Hello.
I see this started back in the days as a rendering engine (like Ogre/Horde) but turned into a fully featured game engine. I’m wondering if the old goals were dropped or something because I’d like to use this more like a rendering engine with bells and whistles but can’t find anything on manually rendering like creating and drawing VBOs and such.
Thanks.

manually rendering like creating and drawing VBOs and such

github.com/1vanK/Urho3DSpriteBatch

From urho3d.github.io/documentation/ … ering.html …the Graphics class implements low-level functionality.

Just to throw out a bunch of examples of Urho using VertexBuffer…
github.com/urho3d/Urho3D/search … rtexBuffer