Don't render skeleton from Skinned Mesh

Hey, my skinned meshes on 3ds max uses biped skeleton as Editable Mesh (have nothing to do about it), this way, when I export to FBX and use AssetImporter from Urho3D, the skeleton is considered a normal mesh, and render this normally.

What can I do to hide this skeleton?

I don’t really know solution, but I suggest you to try Collada DAE format instead of FBX.
If it doesn’t help… IDK

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Works perfectly, thanks man.

I usually export skinned meshes in x format from max and had the same issue.IDK if it helps but try to hide all your biped parts before export.It works with x