I have just completed (as much as I have time for, at any rate) a submission for the gamedev.net Dungeon Crawl Challenge which has been running for the last 2 months and ends today. My entry is an ARPG Diablo/Path of Exile-alike. A couple work-in-progress videos:
I ran out of time to do everything I wanted to do, but it’s still pretty functional. 10 randomly generated dungeon levels, with a dual boss fight at the end level. Randomly generated dropped loot in traditional Diablo-clone style, with random modifiers. 2 skills: a Spin Attack (like Diablo’s Whirlwind) and a channeled Laser Beam attack. Random enemy modifiers such as Berserk, Reflect Damage, etc… It’s pretty standard ARPG fare, and you can tell I’ve been playing a lot of Path of Exile lately.
Anyway, if you want to check it out you can download it here. There is also a github source link; pardon the messiness, it was a rushed challenge entry after all. I didn’t get as much time in the last 2 months to work on it as I wanted, so some stuff is pretty hacky, and the UI is almost non-existent.
It’s written using Urho3D (of course), OpenGL back-end. There are almost certainly bugs. I would like to take the framework of it, and maybe turn it into something real someday.