Editor-free development

#1

Does anyone else rely entirely on code to make your games (ie no editor)? Is that a common practice?

What conventions/style do you use?

#2

I didn’t make games, but I was experimenting without Editor.

I think yes.

Maybe I don’t understand the question. Style is similar to any Urho sample.

#3

heXon and Quatter were made without editor.
But KO, Blip 'n Blup and OGTatt will need Edddy.

Evolving mess. Starting out with a custom template for QtCreator.