I converted an STL to MDL format. Once I import the model, how do I render with flat shading instead of the smoothed shading?
Use AssetImporter with -h switch? Haven’t tested it…
AssetImporter model Path/To/Stl MyMDL.mdl -h
More generally, you can get the flat shaded effect by duplicating the vertices of each triangle (i.e. index buffer and vertex buffer are parallel) OR messing around with shaders.
And welcome to the forums!
-h worked perfectly. I did not want to mess around with shaders.