I converted an STL to MDL format. Once I import the model, how do I render with flat shading instead of the smoothed shading?
Use AssetImporter with -h switch? Haven’t tested it…
AssetImporter model Path/To/Stl MyMDL.mdl -h
More generally, you can get the flat shaded effect by duplicating the vertices of each triangle (i.e. index buffer and vertex buffer are parallel) OR messing around with shaders.
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You could use Blender to split the edges and export to MDL using the reattiva plugin.
And welcome to the forums!
-h worked perfectly. I did not want to mess around with shaders.