Free Terrain Editors


#1

Here are some FREE Terrain/Heightmap editors that I have gathered and tested, language denotes opensource licensing.

TerreSculptor HMES (Alpha, Windows)
Lithosphere (Python)
Scape Editor (Binaries, C++)
L3DT Standard Edition (Free, Windows)
Torque3D Terrain Editor (Windows/Linux, C++)

Updated/Suggestions:
IrrRPGBuilder (MIT/X11)
Artifex Terra 3D (Free, Windows)

cheers :slight_smile:


Terrain Editor
Terrain node
#2

Hi,

There is also this one that I made with a friend (Andres Jesse Porfirio) with Irrlicht (Windows/Linux C++). It can save tiles in OBJ or Collada
http://irrrpgbuilder.sourceforge.net/ License is MIT/X11


#3

Thanks for links, very useful editors. :slight_smile:


#4

Blender’s Ant Landscape

wiki.blender.org/index.php/Exte … _Landscape

google.com/search?site=&q=b … 1&tbm=isch


#5

Also, there are real world elevation data with with 30m resolution, avaliable for everyone. I was downloading it from here: gdex.cr.usgs.gov/gdex/ . It requires registration, and there may be other sites, where it can be downloaded.
en.wikipedia.org/wiki/Shuttle_R … hy_Mission


#6

This is great guys and this thread is also meant for you to share your own findings and feedback.

@christianclavet

Yes, that is also one cool editor that you guys made with Irrlicht. Thanks for sharing!

cheers :slight_smile:


#7

Hello everyone,

you can always have a look at “Artifex Terra 3D”, also free (as in beer) and I am always very happy about feedback and critics. :slight_smile:
I am currently in the process of reworking it and making it more agnostic and open, as in integrating assimp and plugins - specially export / import geared towards various engine formats.

edit I am also happily assisting with material conversion.

Cheers,
//Nauk


#8

Hey Nauk,

Welcome to the forums! :slight_smile: Yes, I got to try Artifex Terra when I was doing Ogre3D some time ago, and it really is a great terrain editor!

Here’s my built and a little test video 2 years ago :mrgreen:

[video]https://www.youtube.com/watch?v=rogy1JYYD-E[/video]

I just thought it was more focused on Ogre3D so I did not include it on this list but it’s good to hear if you do have plans of making it agnostic/open and Urho friendly. :wink:

Added now!


#9

Nice Video :slight_smile: Thanks for adding me!

//Nauk


#10

Hi, all!

Please tell me which of terrain editors can be used with Urho3D terrain node? Or is there any reason in using it?
Sorry for probably stupid question - I never used terrain before, but tried it in Urho and don’t quite understand the workflow.
I tried using Terrain in Unity and see it as powerful tool, but is there something for Urho?


#11

World Machine is the most powerful terrain tool, but it is a paid software, I have used it for several years.


#12

Just thought I would chime in on this thread.

TerraSculptor is really awesome and really overlooked. :slight_smile:

http://www.demenzunmedia.com/home/


#13

Wilbur. Its more of a height map editor than a terrain editor.
http://www.fracterra.com/wilbur.html


#14

I took a look at that Wilbur tool. It has a few nifty little tricks. One in particular that is mentioned in the tutorials, basin filling, led me to a paper about implementing a basin filling algorithim. I decided to implement a similar technique in my own terrain editor based on that paper. For such a simple trick, it sure is handy for making terrains flow and drain more realistically.


#15

One feature that isn’t very appreciated in terrain editors is the ability to stamp heightmaps. Having a good collection of height stamps gives freedom to level designers to create playable designs, without sacrificing “good” looking landscapes.


#16

Also cool: this guys allows you to shade your terrains procedurally, but also exports a bitmap. So you can generate a heightmap, put through this, export a height, and then use in any other engine.

https://assetstore.unity.com/packages/tools/terrain/cts-complete-terrain-shader-91938


#17

Recently found this super awesome map generator:

Github: https://github.com/Azgaar/Fantasy-Map-Generator
Wiki: https://github.com/Azgaar/Fantasy-Map-Generator/wiki
Reddit: https://www.reddit.com/r/FantasyMapGenerator/
Blog: https://azgaar.wordpress.com/

It’s really amazing, highly recommended.