FSDefender - filesystem flight mechanics

Hi everyone,
I am currently making a game where you must defend your own filesystem against (virtual) viruses based on the mechanics shown in this video. At the moment it is only a fly-through-your-own-filesystem prototype and a pretty fun image viewer. My focus was to make the directory and image access as fluent as possible and for this reason I had to bypass/abuse some of the engine’s functionality (e.g. loading arbitrary images as textures from outside the resource paths, dynamic scene generation, threading). Images on your hard drive are used as textures ( when supported) and loaded on the fly by using a separate thread.
My next steps is some UI and settings dialogs. Then gameplay functionality.


Nice work, it remind me the unix scene in the first jurassic park movie.