Currently ‘Play’ just starts scene updating and related stuff.
I want to really play in Editor as character, not as flying spirit.
I understood that I will need to write all my game logic in logic components, it’s okay. I’ll manage to do it.
I am unsure about disabling Editor stuff. How to properly override controls and main View?
Actually, this is just a face of single question: Urho definetly needs more tight integration between editor and game.
I’ve seen some threads about in-game Editor. I am unsure what way is better:
- Have easy integration of editor logic in any script (flexible way)
- Have playable scenes and Editor that is able to play them (Unity-way)