Are you using Assimp's TriangulateProcess?
No.I wrote my own triangulation, I modified the ear clipping algorithm to handle 3D non-planar polygons.
This looks sick! Reminds me a lot of Quake, keep it up!
Insane progress Enhex! Looks great
Many bug fixes and improvements like monster rotation lerp'ing, material fixes, GUI improvements, end screen, resource & shader preloading, and many more...
I really enjoy watching these videos. You've done an amazing job so far man.