Hellbreaker - FPS


#41

Are you using Assimp’s TriangulateProcess?


#42

No.
I wrote my own triangulation, I modified the ear clipping algorithm to handle 3D non-planar polygons.


#43

This looks sick! :smiley: Reminds me a lot of Quake, keep it up!


#44

New video:


#45

Insane progress Enhex! Looks great


#46

New video:

Many bug fixes and improvements like monster rotation lerp’ing, material fixes, GUI improvements, end screen, resource & shader preloading, and many more…


#47

I really enjoy watching these videos. You’ve done an amazing job so far man. :slight_smile:


#48

New video:

  • Level medal system which encourages to play fast but not skip combat
  • level editor improvements, progress with new levels
  • improved effects, and new effects such as monster blood explosion
  • explosion push force
  • bug fixes, optimizations, code refactoring.

#49

Cool game… nice effects and bullet / enemy animations


#50

New screenshots and follow links:



Follow this project on:
Twitter | YouTube | Tumblr | Discord | Reddit


#51

That looks quite nice. Is there any demo that we can try out?


#52

Urho community members can PM me and I’ll give them the game :wink:


#53

Thank you for the link.


#54

Nice job! Look’s amazing. :heart_eyes:


#55

Released a beta on itch!

Beta Trailer:

I’m hoping to get some feedback and find any issues in the beta before launching on other platforms.


#56

Very impressive ! how many time for this project ? did you plan to adding multplayer ?


#57

started in 2014, no plan for multiplayer.


#58

Too late, already bought it :slight_smile:


#59

It took me about half an hour to pass first level:

Ran out of time once. Died several times. Have issues with a jump to the door. Controls are a bit wired - hard to jump, huge inertia. Player gets rotated randomly sometimes.

I do like dynamics of the game and it is fun to play. Do you work on improvements or part 2 at the moment?


#60

1:54 same here.
It’s hard to make precise jumps because there’s no feeling of player feet and chasm edge, so one can’t catch good moment for jump.