Are you using Assimp’s TriangulateProcess?
I wrote my own triangulation, I modified the ear clipping algorithm to handle 3D non-planar polygons.
This looks sick! Reminds me a lot of Quake, keep it up!
Insane progress Enhex! Looks great
Many bug fixes and improvements like monster rotation lerp’ing, material fixes, GUI improvements, end screen, resource & shader preloading, and many more…
I really enjoy watching these videos. You’ve done an amazing job so far man.
- Level medal system which encourages to play fast but not skip combat
- level editor improvements, progress with new levels
- improved effects, and new effects such as monster blood explosion
- explosion push force
- bug fixes, optimizations, code refactoring.
Cool game… nice effects and bullet / enemy animations
New screenshots and follow links:
That looks quite nice. Is there any demo that we can try out?
Urho community members can PM me and I’ll give them the game
Thank you for the link.
Nice job! Look’s amazing.
Released a beta on itch!
I’m hoping to get some feedback and find any issues in the beta before launching on other platforms.
Very impressive ! how many time for this project ? did you plan to adding multplayer ?
started in 2014, no plan for multiplayer.
Too late, already bought it
It took me about half an hour to pass first level:
Ran out of time once. Died several times. Have issues with a jump to the door. Controls are a bit wired - hard to jump, huge inertia. Player gets rotated randomly sometimes.
I do like dynamics of the game and it is fun to play. Do you work on improvements or part 2 at the moment?
1:54 same here.
It’s hard to make precise jumps because there’s no feeling of player feet and chasm edge, so one can’t catch good moment for jump.