Hello, I have a 3D character loaded to urho3D and I am able to access each bone node of the 3D character and set them in different postures by applying rotations. Also I have a floor plane loaded as a static model and character is placed on the floor. Now when I try to make my character in sitting on a chair posture, feet are not in contact with the floor and it looks unnatural (refer image).
Is there way to get character in expected view? I am not looking into use AnimationController since I want to have different postures like sitting on the ground, squatting and etc by applying quaternion rotation for bones. In simply, I want to keep the character in contact with the floor despite of it’s posture. Reference to any feature sample which has implemented this would be great.