How may I?...Node visibility

Hi All!,
How may I change the visibility (bool on/off) of a Node?


Technically speaking, Nodes are always invisible. It is the graphics components that adorn them which are visible. Both the nodes and components have SetEnabled(bool) functions.

Okay…I figured it out…we had to make a hard register call…like

…Laser::RegisterObject(context);…once we had the template pointer ‘Laser’.

Works perfectly, my objects are all on the queuing cycle!

Lord Fiction